What Subbi Clothes Offers
Subbi Clothes is a complex management/automation system and convenient solution for problems that users face in their daily lives in Second Life.
Immersion
Adds animations, sounds, and particles on every clothing change, making your SL experience more visually interesting and immersive.
Interactivity
Let other people play with various sections of your HUD — changing avatars, dressing, undressing, hairstyles. Especially interesting for couples.
Privacy & Management
Choose by category what interactions each person can have — public, friends, group, or individual (whitelist) level — per category: clothing, avatars, hairstyles, etc.
Security
PG-Safe+ is an advanced security system with auto/manual modes: dressing your avatar, replacing it, revoking permissions, removing objects, and more.
Setting Up
Follow these steps in order for a successful Subbi Clothes setup.
Notes for the Setup
It is mandatory to have RLVa enabled at all times. Scripts will not respond if RLVa is not running.
Basic Folder Setup with SAF v4
Semi-Automatic Folders (SAF) is a helper object that creates all necessary folders for basic Subbi Clothes usage. Due to Second Life limitations, folders cannot be created automatically with the correct hierarchy — follow these steps.
SAF won't create all possible options — only the ones considered most essential.
Rez or attach SAF v4
Rez or attach the object "Semi Automatic Folders v4" and click it to start.
Accept all objects
Accept all objects SAF sends you — 14 in total. It will build the initial folder structure in your inventory. Once finished, SAF v4 also offers two follow-up commands (run one at a time) to generate extra body-part folders (Face, Upper, Hands, Waist, Legs) and group-shared body-state folders (+Dressed, +Underwear, +Bits) automatically.
Delete DELETE_ME objects
Search your inventory and delete all DELETE_ME objects left by the Folders Creator.
Copy body state folders
Copy Dressed, Underwear, and Bits. Paste them inside each body folder: Head, Torso, Arms, Crotch, Feet.
Move folders into your Group / Outfit
Move the body folders, +Avatar, and Accessories inside Group (rename)/Outfit (rename)/. Rename them to anything you want. Save a copy as a template for future avatars.
Uploading Your Avatars
Always use Links to objects (not the originals) for correct working. The system does not strictly interpret folder contents, but following the recommended structure is strongly advised.
Wear the avatar
Manually wear the avatar you want to upload via viewer outfits.
Open two inventory panels
In Firestorm, click the bag icon (lower-left corner) to open a second inventory panel.
Locate both folders
Main inventory → #RLV/~Subbi_Clothes/. Secondary inventory → Current Outfit.
Copy items into place
Select items from Current Outfit (Ctrl or Shift to multi-select), then Ctrl+C / Ctrl+V into the correct folders in ~Subbi_Clothes.
Folder Reference
| Folder | Suggestion | Notes |
|---|---|---|
+Avatar | Body, Head, Hair, Ears, Tail… | Static parts always on the avatar |
Accessories ⚙️🗂️ | Anything (in folders) | Items must go inside folders, not loose |
Hairstyle ⚙️🗂️ | All your hairs (in folders) | Keep a link copy of default hair in +Avatar |
BOM 🗂️ | BOM Layers (in folders) | Folders must be named 1, 2, 3… |
HUDs ⚙️🗂️ | HUDs (in folders) | Private by default |
AlphaFix | Late-loading items | 10-second delay on load |
Head / Face / Upper / Torso / Arms / Hands / Waist / Crotch / Legs / Feet / Bodysuit | Matching clothing layer | Follow body-part logic; don't put pants in Torso |
BOM ordering isn't 100% guaranteed. RLVa has no native tools to manage BOM bake order, and recent Second Life optimizations broke the methods previously used to force it. The numbered-folder system above still works in most cases — plus a mandatory final Patcher folder holding an empty universal layer the HUD attaches/removes automatically — but treat it as best-effort, not a guarantee. Manually removing and re-adding a tattoo sometimes fixes ordering issues.
Advanced Folders & Configuration
Groups / Avatars and Outfits
Inside ~Subbi_Clothes you'll find Groups (avatar types, e.g. Legacy Body, Reborn Body) containing Outfits (individual avatars, e.g. "Neko Maid", "Red Demon"). You can name everything freely.
It is mandatory to have at least one outfit inside a group. If only one group or one outfit exists, the HUD skips the selection step automatically.
Avatar Tags and Filter
Tag your outfits so you can find them later through the built-in filter — useful once you have dozens of them. Tags and outfit biographies are set per-outfit in the Outfit Config Editor (OCE), the free companion web tool: open the outfit, add tags and a short biography if you want one, and export — no folder renaming involved.
Filter is not recursive: it searches Groups, or searches inside a chosen Group, but not both at the same time.
Legacy method (pre-OCE, still functional but not recommended)
Before OCE existed, tags were set by hand: append ~~ followed by space-separated tags to the folder name.
If you still use this method: separate tags with spaces only, no commas.
Scope
System folders can exist at multiple levels simultaneously — their scope defines who can access them:
| Location | Scope | Accessible by |
|---|---|---|
~Subbi_Clothes/Accessories/ | Global | All outfits in the system |
~Subbi_Clothes/Group/Accessories/ | Group | All outfits in that group |
~Subbi_Clothes/Group/Outfit/Accessories/ | Personal | Only that outfit |
Scope applies to: Accessories, HUDs, Hairstyle, BOM, +Avatar.
Private Folders (#)
Add # at the start of a folder name to make it private — only you (or whitelisted users with permission) can access it. Applies to: Groups, Outfits, Accessories, Hairstyles.
RLV collars and other RLV systems can still detect # folders — this is specific to Subbi Clothes. To fully hide a folder from RLV, start its name with . (dot) — but Subbi Clothes will also ignore it.
Sub-Folders (@ and $)
Create sub-menus inside Accessories, HUDs, and Hairstyle. Add a symbol at the start of the folder name:
@
Opens a sub-menu with items inside. Use for better structure. Items still need their own folders.@Glasses @Hats
$
Like @, but wearing one item auto-removes any other active item in the same folder. Perfect for hairstyles, hats, mutually exclusive options.$Hairstyles $Transformations
Auto-Load Item (*)
Add * at the start of an item name to auto-load it when replacing the avatar, refreshing, or using Quick Dress.
Do not place a different hairstyle inside +Avatar while using a forced hairstyle with *. (-Avatar- is deprecated — use +Avatar for everything, including body parts shared across outfits.)
Accessories
Independent items you can attach or remove at any time, regardless of what you're wearing. Auto-detection recognizes if an accessory was detached even without using the HUD. Supports full scope and all extended options: #, @, $, *.
Each accessory must be in its own folder. A folder can contain multiple components (objects, layers, shape, etc.).
Special Folders: Attach & Detach
| Folder | Trigger | Effect |
|---|---|---|
Attach | Accessory is removed | Everything inside is automatically added |
Detach | Accessory is attached | Everything inside is automatically removed |
Example: You wear Cute Cat Ears and put on a Mexican Hat 🫔. Use Detach inside the hat folder to remove the ears when wearing it, and Attach to re-apply them when removing it — no manual steps needed.
Hairstyle
An optional per-outfit folder where each subfolder is a hairstyle option. Supports full scope and sub-folders (@ and $), same as Accessories.
You still need to keep a link to your current hair inside +Avatar — the Hairstyle folder itself doesn't attach a default hair when you change avatars.
HUDs
HUDs work like accessories but are always private by default. They support scope, sub-folders (@ and $), and each HUD must be in its own folder. Access can be shared through explicit permission systems.